Helping to Support Teaching and Learning
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Interactive Learning
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This mat merges mathematics with ICT, offering a practical way to learn shapes, colours, and sizes, making learning enjoyable and effective.
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Curriculum Support
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Aligned with Key Stage 1 Geometry objectives, this mat is an invaluable asset for teaching direction and position through physical arrangements of objects, enhancing practical understanding.
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Durable Design
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Constructed to endure the daily classroom demands, this mat combines robustness with an educational design, ensuring long-term usage without compromising teaching quality.
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Engaging Visuals
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The mat’s engaging and clear visuals serve as an effective educational aid, simplifying complex concepts into understandable elements for improved learning outcomes.
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Geometry Exploration
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Explores Key Stage 1 Mathematics goals by facilitating a hands-on approach to geometry, aiding children in understanding spatial relationships through interactive play and practical activities.
TTS Shapes, Colour and Size Mat
A fantastic resource for integrating mathematics with ICT through Bee-Bot.
Overview
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Designed for shape, colour, size, and position recognition, this interactive mat enhances learning with Bee-Bot.
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Integrating mathematics and ICT, this mat provides an engaging platform for children to enhance their understanding of shapes, colours, sizes, and spatial concepts with Bee-Bot. It’s an ideal resource for hands-on learning, making abstract concepts tangible and enjoyable.
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Suited for Key Stage 1 Geometry – position and direction, it encourages learners to organise shapes and mathematical objects in sequences and patterns. This practical approach aids in grasping fundamental geometry, positioning, and direction concepts, setting a solid foundation in early education.
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Constructed for durability, the mat is perfect for daily use in a dynamic classroom setting. Its attractive design and straightforward layout make complex ideas accessible, enriching the learning experience for young minds.
Supports the National Curriculum
Mathematics, Year 2, Geometry – Position & Direction
Order and arrange combinations of mathematical objects in patterns and sequences.
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Product Information
Overview
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Suitable for age 4 years and up
Age Range











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