Helping to Support Teaching and Learning
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Engaging Seaside Adventure
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The TTS Bee-Bot seaside mat transforms coding lessons into exciting adventures, featuring a detailed seaside town layout that captivates and educates.
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Expandable Learning Environment
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Part of the Bee-Bot World series, this mat can be connected with others, expanding the learning landscape and opportunities for collaborative play.
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Curriculum Aligned
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Supports Key Stage 1 computing curriculum objectives, specifically focusing on creating and debugging simple programs, fostering essential digital skills.
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Built to Last
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Built to be durable, it ensures withstanding the energetic exploration of children in a classroom setting.
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Hands-on Coding Experience with Bee-Bot
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Enables children to learn hands-on with the Bee-Bot (sold separately), engaging directly with coding concepts through play.
TTS Bee Bot® Seaside Mat
Embark on a seaside adventure with Bee-bot, navigating through a vibrant town filled with landmarks.
Overview
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Explore a vibrant seaside town on the TTS Bee-Bot Seaside Mat. Visit landmarks and solve programming puzzles to enhance learning.
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The TTS Bee Bot Seaside Mat opens a doorway to interactive programming and navigational learning. Situated in a lively seaside layout, children are encouraged to engage with key landmarks like the lighthouse and fish market, fostering an immersive problem-solving experience. This mat is seamlessly integrable with the broader Bee-Bot World collection, promoting an expansive educational environment.
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Tailored to meet Key Stage 1 computing curriculum standards, the mat aids in the cultivation of fundamental programming skills. It specifically aids in creating and debugging simple programs, a crucial skill set for early learners. The incorporation of a themed setting makes learning a fun, memorable journey.
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Made with longevity in mind, the mat withstands active classroom use. While designed for use with the Bee-Bot robot (available separately), it stands as a interactive tool for introducing young learners to coding principles, bridging technology and tactile play in a meaningful way.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Geography, Key Stage 1, Geographical Skills & Fieldwork
Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.











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