Helping to Support Teaching and Learning
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Durable Laminated Design
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These laminated activity cards are designed for long-lasting use in the classroom, simplifying maintenance and ensuring they can withstand regular handling by children.
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Comprehensive Maths Activities
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These cards feature 60 math activities that enhance numerical skills using the Bee-Bot, perfect for engaging Reception and KS1 students.
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Versatile Learning Mats
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Perfect for use with various thematic mats, these cards enhance computational thinking and numerical skills by integrating practical, curriculum-aligned activities.
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Supports UK Curriculum
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These cards effectively teach computing and math concepts, aligning with Early Years and Key Stage 1 curricula.
TTS Bee Bot Maths Activity Cards 60pk
A set of thirty durable, laminated maths activity cards for Bee-Bot, consisting of sixty activities.
Overview
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Enhance mathematical skills with this set of activity cards, designed for use with the popular Bee-Bot programmable floor robot.
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Activities relate to the existing Bee-Bot mats – coin, number line, 2-D shape,, 3-D shape, treasure island, transparent grid, seaside town and the farmyard mat.
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The cards encompass activities tailored to complement various learning mats such as the coin mat, number line mat and farmyard mat, perfectly integrating with Early Years and the Key Stage 1 curriculum. This promotes hands-on learning with real-world applications in maths problem-solving, addition and subtraction, identification of numbers, and more.
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Additionally, the inclusion of a storage box makes these cards highly practical for classroom use, ensuring they can be neatly organised and easily accessible.
Supports the National Curriculum
Mathematics, Key Stage 2, Number – Addition & Subtraction
Solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why.
Mathematics, Lower Key Stage 2, Number – Number & Place Value
Identify, represent and estimate numbers using different representations.
Computing, Key Stage 1
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Product Information
Overview
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Suitable for 7 to 11 years
Age Range












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