Helping to Support Teaching and Learning
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Interactive Learning
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This mat, designed to foster interactive learning, lets children physically engage with programming concepts by navigating Bee-Bot or Blue-Bot across a farm setting.
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Curriculum Aligned
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Perfectly aligns with Key Stages 1 and 2 computing curriculum, supporting the development of programming skills through practical application and problem-solving.
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Durable Design
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High-quality materials construct it, ensuring durability and suitability for frequent use in dynamic classroom environments.
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Educational Integration
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Links Science, Literacy, and ICT, providing a multidisciplinary approach to learning about farm animals and crop growth.
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Key Stage 1 Support
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Supports Key Stage 1 curriculum by introducing children to the basics of creating and debugging simple programs, laying the foundation for more advanced computational thinking.
TTS Bee-Bot® Farmyard Mat
Embark on a farmyard adventure with Bee-Bot and Blue-Bot using this vibrant farmyard mat.
Overview
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Explore different animals, crops, and their growth processes, linking Science, Literacy, and ICT seamlessly.
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The TTS Bee-Bot Farmyard Mat transforms coding lessons into an engaging farmyard adventure. Compatible with Bee-Bot and Blue-Bot, this colourful mat is a brilliant way to introduce children to agricultural life, such as various animals and crops, through interactive play. By navigating their bots across the mat, children actively apply key programming concepts.
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Designed to align with the Key Stages 1 and 2 computing curriculum, it facilitates the development of crucial programming skills. This includes creating and debugging simple programs to understanding sequences, selections, and repetitions. Beyond coding, it offers a hands-on approach to teaching about farming and agriculture.
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Constructed from durable materials, it is resilient for classroom use, making it a valuable resource for teachers keen on blending technology with environmental education. It encourages problem-solving and helps foster a practical understanding of programming alongside a connection to the natural world.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Geography, Key Stage 1, Geographical Skills & Fieldwork
Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
Product Information
Overview
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Suitable for age 4 years and up
Age Range












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