Helping to Support Teaching and Learning
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Interactive Learning
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Designed for use with Bee-Bot and Blue-Bot, this mat makes learning the alphabet an interactive experience, promoting engagement and retention.
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Literacy Skills Enhancement
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Supports English curriculum objectives by aiding in letter recognition and differentiation between upper and lower case letters through playful interaction.
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Computing Curriculum Support
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Introduces early programming concepts, aligning with the Computing curriculum to foster logical thinking and problem-solving abilities.
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Durable Construction
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Made to endure the rigours of classroom activity, the mat’s robust construction guarantees its longevity and continuous use in educational environments.
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Hands-on Literacy
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Offers a hands-on approach to learning, encouraging exploration and discovery while meeting English curriculum objectives.
TTS Bee-Bot® & Blue-Bot® Alphabet Mat
A dynamic resource for combining literacy with ICT skills.
Overview
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This mat introduces upper and lower case letters, enabling children to engage with the alphabet through interactive play.
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This Bee-Bot and Blue-Bot compatible alphabet mat enhances literacy in an inviting ICT context. Children engage with both upper and lower case letters, navigating interactive play with robotics. This integration magnifies interest and aids memory, making the alphabet familiar and accessible.
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Fostering both literacy and computing skills, the alphabet mat serves as a foundational tool for learning. It aptly combines letter recognition and basic programming concepts, fostering logical thinking and problem-solving abilities crucial for early education. Supporting English and Computing curricular needs, it balances interactive learning with educational objectives.
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Durably crafted, the mat is designed to endure daily educational use. While Bee-Bot and Blue-Bot devices are sold separately, their inclusion transforms the mat into an interactive learning adventure, proving essential for creative and engaging classroom activities.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Geography, Key Stage 1, Geographical Skills & Fieldwork
Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
Product Information
Overview
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Suitable for age 5 years and up
Age Range













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