Helping to Support Teaching and Learning
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Durable Construction
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Made from sturdy and washable plastic, ensuring longevity and easy maintenance. Ideal for repeated use in classroom settings.
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Engaging Visuals
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Features colourful, photographic images that captivate children’s attention and enhance their learning experience. Perfect for visual learners.
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Supports Coding Skills
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Helps children develop pre-coding skills through engaging activities. Encourages logical thinking and problem-solving abilities.
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Versatile Use
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Promotes the use of positional and directional language, matching, sequencing, and pattern making. Suitable for various educational activities.
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Key Stage 2 Computing
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Aligns with the UK curriculum for Key Stage 2 Computing. Supports designing, writing, and debugging programs to achieve specific goals.
Pre-Coding Penguins Activity Cards
Durable cards extend children’s pre-programming skills when paired with Pre-coding Penguin Stones.
Overview
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Inspires use of positional and directional language, matching, sequencing, pattern making, and logical thinking with colourful images.
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Enhance children’s pre-programming skills with activity cards made from sturdy, washable plastic. Designed for use with pre-coding penguin stones, the set includes sixteen vibrant cards, each measuring 275 x 210mm, for engaging coding activities. Ideal for early years coding, these cards develop pre-coding skills in a fun, interactive way.
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Aligned with the UK Key Stage 2 Computing curriculum, these cards help children design, write, and debug programs to achieve specific goals. They support problem-solving by breaking problems into smaller parts and offer a hands-on approach to control or simulate physical systems.
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The cards foster logical reasoning, aiding in understanding and correcting simple algorithms. They are perfect for teaching coding fundamentals, supporting early childhood mathematics, and using positional language and pattern-making tools, making them versatile for classroom activities.
Supports the National Curriculum
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Computing, Key Stage 2
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Product Information
Overview
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Includes 16 cards measuring 275 x 210mm.
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Suitable for 7 to 11 years
Product Includes
Age Range
















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