Helping to Support Teaching and Learning
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Interactive Design
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The mat features a vibrant woodland theme, capturing children’s attention and encouraging interaction. Its design aids in visualising programming tasks, making abstract concepts more accessible.
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Supports Science Learning
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Use the mat to teach children about different animal groups. It helps them identify and name common animals, supporting Year 1 science curriculum goals effectively.
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Enhances Engagement
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The mat’s colourful design and interactive nature foster a lively classroom atmosphere. It encourages active participation, helping children stay engaged during lessons.
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Cross-Curricular Use
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Ideal for integrating computing and science lessons, the mat offers a seamless way to combine subjects. This approach enriches learning experiences and broadens educational opportunities.
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Computing Skills
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Aligned with Key Stage 1 computing aims, the mat assists in teaching children to create and debug simple programs. It provides a practical platform for developing foundational computing skills.
Loti-Bot Mat – woodland animals
An educational mat for use in programming activities and featuring illustrations of woodland animals.
Overview
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Enhance programming skills with this mat, designed to support simple program creation and debugging.
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Features detailed illustration of commonly found animals in a woodland habitat, this mat aids children in recognition and classification skills. Children can develop their programming skills by being tasked to navigate to different woodland animals. The mat can also be used to develop children’s basic geographical skills by reinforcing directions and locational language. With 15 x 15cm squares, each mat is compatible with Loti-bot, but can also be used with Bee-Bot and Blue-Bot.
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Teachers need effective tools to enhance programming skills in children. This interactive floor mat addresses this need by providing an engaging and visually stimulating environment, featuring woodland animals, that encourages children to create and debug simple programs. Its design supports hands-on learning, making abstract computing concepts more tangible.
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Additionally, incorporating the mat into science lessons can help children identify and name various common animals, including fish, amphibians, reptiles, birds, and mammals, aligning with Year 1 science curriculum objectives. This offers a practical approach to understanding animal classification.
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The mat is also a versatile resource for cross-curricular activities, bridging computing and science, and fostering an interactive learning experience. This promotes curiosity and engagement among children. Please note that the Loti-Bot is sold separately.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Science, Year 1, Animals, including Humans
Identify and name a variety of common animals including fish, amphibians, reptiles, birds and mammals.



















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