Helping to Support Teaching and Learning
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Early Programming Aid
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This mat aids new programmers by displaying clear character representations on each grid square, complementing the Loti-Bot.
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Storytelling Integration
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Merges global fairytale characters into programming tasks, making it a unique tool for introducing stories and folklore through coding activities.
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Vocabulary Development
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Supports the expansion of key vocabulary by incorporating storytelling elements into programming, fostering both language and computational skills.
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Interactive Learning
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This mat incorporates fairytale and folklore themes into early programming, assisting educators in bringing engaging narratives into coding lessons.
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Key Stage 1 Computing
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Aligns with Key Stage 1 Computing curriculum, helping children create and debug simple programs while understanding basic directional language on a map.
Loti-Bot Fairytale Mat
Ideal for early programmers, the Loti-Bot Fairytale Mat uses engaging fairytales to introduce coding.
Overview
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Incorporates a variety of global fairytale characters, enriching storytelling and folklore delivery in classrooms.
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This product intertwines the charm of fairytales with the fundamentals of programming. Each grid on the mat is associated with fairytale characters from different stories, serving as a visual and interactive aid for children using the Loti-Bot.
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Targeting the UK Computing curriculum for Key Stage 1 and 2, it boosts children’s ability to create, write, and debug programs aimed at specific tasks. This not only covers programming but also bridges to geographical education by helping children understand basic map-directional language linked to routes.
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Bringing folklore into the technical realm of coding encourages cognitive skills such as problem-solving and logical thinking, while also enhancing narrative skills and broadening children’s vocabulary.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Geography, Key Stage 1, Geographical Skills & Fieldwork
Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.














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