Helping to Support Teaching and Learning
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Interactive Learning
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This kit lets children create and debug simple programs, teaching basic programming concepts through hands-on learning.
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Versatile Building Options
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This kit includes components to build a windmill, ferris wheel, or candy machine, enhancing problem-solving skills.
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Collaborative Potential
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This kit allows two children to work together, fostering teamwork and collaborative problem-solving in educational settings.
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Technical Knowledge Application
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Children learn to use electrical systems in their projects.
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Supports Key Stage 1 Computing
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The kit enables children to create and debug simple programs, meeting Key Stage 1 objectives and supporting the UK computing curriculum.
BYOR Kickoff Kit – Led + Sound
The easiest way to start building creations with LED and sound components.
Overview
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Explore the construction of various mechanical structures like windmills and ferris wheels while learning programming basics.
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This robotics kit provides an interactive way for children to learn programming and engineering fundamentals. The inclusion of a small Easyboard simplifies initial setup and understanding, making it accessible to beginners. Constructing models like windmills and ferris wheels allows children to practice designing and debugging simple programs.
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Aligned with the UK curriculum, children learn to create and debug simple programs.
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The projects encourage understanding of electrical systems, incorporating components like series circuits, switches, and motors, thus blending computing with practical design and technology. This hands-on approach deepens technical knowledge and enhances problem-solving and collaborative skills.
Supports the National Curriculum
Computing, Key Stage 1
Create and debug simple programs.
Computing, Key Stage 2
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
Design & Technology, Key Stage 2, Technical Knowledge
Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors).













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